Website powered by

Heroes Of Honor

Heroes of Honor was a mobile real time fantasy strategy game which I worked on at Nonstop Games. The servers went offline in 2015. The game has three factions and involves players taking part in guild wars, battling other cities and heroes, while building up their cities and armies.

As a startup, I was involved with almost every art or narrative aspect of the game. (concept designs, ingame asset creation, ui/ux creation, marketing assets) I also managed and art directed work done by freelancers and outsource studios. As the art director of the project, I decided that the game should have a semi-serious tone to it to appeal to the target audience.

Sample Unit designs from the three playable faction and one neutral faction.

Sample Unit designs from the three playable faction and one neutral faction.

Early sketches for the units

Early sketches for the units

Main buildings have 5 upgrade levels. The buildings were done by an outsource studio and I worked to break it apart and reconstruct them for the upgrade levels.

Main buildings have 5 upgrade levels. The buildings were done by an outsource studio and I worked to break it apart and reconstruct them for the upgrade levels.

Sample of other buildings in the city. These buildings have three upgrade levels and an active and inactive state. The buildings were done by an outsource studio and I worked to break it apart and reconstruct them for the upgrade levels.

Sample of other buildings in the city. These buildings have three upgrade levels and an active and inactive state. The buildings were done by an outsource studio and I worked to break it apart and reconstruct them for the upgrade levels.

I also worked on real time map assets. These include buildings on the world map, terrain tiles and hero pins.

I also worked on real time map assets. These include buildings on the world map, terrain tiles and hero pins.

Some of the UI Icons I worked on.

Some of the UI Icons I worked on.

An entire walkthrough of the Training Units flow.

An entire walkthrough of the Training Units flow.

Some of the different UI Screens I have worked on

Some of the different UI Screens I have worked on